In Active Development

Find Your People.
Find Your World.

An online RPG for the nights that turn into "just one more quest." For old friends, new friends, and the ones you'll meet along the way. Open your browser and step in.

v0.008 Current Build
5 Vocations
0 Installs Required

We Love Games.
So We're Making One.

Some of the best nights of our lives happened in games. Not because of the loot or the levels — because of the people. The friend who stayed up way too late helping you finish a quest. The stranger who became a regular. The guild chat that was funnier than anything on TV.

2DG3 is our attempt to build a place where that happens again. A hand-painted world where you can explore, struggle, fail spectacularly, and celebrate together. Where a Tuesday evening can turn into a story you're still telling months later.

There's a Danish word — hygge — for the feeling of warmth and togetherness. Candles on the table, good company, nowhere you need to be. That's what the best gaming nights feel like, and that's what we're chasing.

Community First

The world is better with other people in it. We're building systems that reward cooperation, shared exploration, and the kind of friendships that start with "hey, need a hand with that?"

Challenge That Matters

Easy games are forgettable. We want the victories to mean something — which means the failures have to sting a little. Getting lost, dying, figuring it out together. That's where the real fun lives.

Respect Your Time

We're not here to addict you. No dark patterns, no endless daily checklists, no guilt for taking a week off. We may offer premium features someday, but we'll never sell power. Come play because you want to, not because a notification told you to.

What It Feels Like

Explore Together

Bioluminescent forests. Caverns that go deeper than you expected. Every corner hand-painted, every shadow hiding something worth finding.

Fight & Fail & Try Again

Creatures that hunt, flee, and fight differently. Death that costs you. Victories you actually earn.

Just Open Your Browser

No launcher. No 40GB download. Click a link, pick a name, and you're in. Powered by Rust on the backend. Built for the browser.

What We've Been Up To

Real progress from real builds. We're getting closer to something you can play.

Updated release notes are active for this build.
v0.009 April 2026
Updated Notes

Party Trade and Polishing Pass

Our latest build adds smoother party cooperation, refined trade flow, and several balance passes across combat and movement.

  • Expanded party command shortcuts and HP sync reliability
  • Trade window improvements for quick item transfers
  • Combat tuning pass on low-level map pacing
v0.008 March 2026

Party Up

You can find your people now. Invite friends into a party, see their HP in real time, and stick together through the dangerous parts. The social layer this game was always meant to have.

  • Party system — /party <name> to invite, /leave to go solo
  • Party panel (press P) with live HP bars
  • Trade protocol defined and ready to wire up
v0.007 March 2026

Quests & Purpose

The world has things to do now. Five starter quests from the town NPCs — kill rats, hunt wolves, explore the cave. A quest log that tracks your progress and rewards that make the effort worth it.

  • 5 starter quests with kill, explore, and talk objectives
  • Quest log UI — press L to track progress
  • Gold and XP rewards on turn-in
v0.006 March 2026

Vocations & Spells

Choose who you want to be. Five vocations with unique stats and ten spells cast by typing incantations in chat. Healers heal, fire mages burn, and monks punch things really hard.

v0.005 March 2026

NPCs & Shops

Four NPCs with keyword dialogue, shops to buy and sell gear, and a healer who'll patch you up if you ask nicely.

v0.004 March 2026

Items, Loot & Inventory

Kill creatures, loot their remains, equip what you find. Thirteen item types, five equipment slots, and a gold economy.

v0.001 — v0.003 Feb — Mar 2026

Foundations

Multiplayer movement, combat with ten creatures across five zones, click-to-move pathfinding, chat, death penalty, and temple safe zones. The bones of the world.

It's Real and It Runs

This isn't a Kickstarter. There's no concept art carousel. The server boots, the client connects, and if you walk into too many orcs, you die.

  • Multiplayer world with real-time movement and chat
  • Authoritative Rust server — no client-side cheating
  • Custom binary protocol over WebSocket
  • Full combat, death, loot, inventory, and spell loop
  • 5 vocations, 10 spells, 5 quests, party system
  • 4 NPCs with shops and keyword dialogue
  • 64 automated tests across server crates
$ cargo run --release
Compiling 2dg3-server v0.8.0
Finished release [optimized] target
Running `target/release/server`
───────────────────────────────
server listening on 0.0.0.0:9001
world  loaded 50×100 map, 5 zones
npcs   spawned 4 merchants in town
spawn  15 creatures across 5 regions
quests registered 5 starter quests
tests  64 passing (protocol + game)
───────────────────────────────
ready. waiting for adventurers...